artist.core.heliostat_ray_tracer
Attributes
A logger for the heliostat ray tracer. |
Classes
Initialize the dataset. |
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Set up a custom distributed sampler to assign data to each rank or leave them idle. |
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Initialize the heliostat ray tracer. |
Module Contents
- artist.core.heliostat_ray_tracer.log
A logger for the heliostat ray tracer.
- class artist.core.heliostat_ray_tracer.DistortionsDataset(light_source: artist.scene.LightSource, number_of_points_per_heliostat: int, number_of_heliostats: int, random_seed: int = 7)
Bases:
torch.utils.data.DatasetInitialize the dataset.
This class implements a custom dataset according to the
torchinterface. The content of this dataset are the distortions. The distortions are used in our version of “heliostat”-tracing to indicate how each incoming ray must be multiplied and scattered on the heliostat. According totorch, this dataset must implement a function to return the length of the dataset and one function to retrieve an element through an index.Parameters
- light_sourceLightSource
The light source used to model the distortions.
- number_of_points_per_heliostatint
The number of points on the heliostats for which distortions are created.
- number_of_heliostatsint
The number of heliostats in the scenario.
- random_seedint
The random seed used for generating the distortions (default is 7).
- class artist.core.heliostat_ray_tracer.RestrictedDistributedSampler(number_of_samples: int, world_size: int = 1, rank: int = 0)
Bases:
torch.utils.data.SamplerSet up a custom distributed sampler to assign data to each rank or leave them idle.
Parameters
- number_of_samplesint
The length of the dataset or total number of samples.
- world_sizeint
The world size or total number of processes (default is 1).
- rankint
The rank of the current process (default is 0).
- number_of_samples
- world_size = 1
- rank = 0
- number_of_active_ranks
- number_of_samples_per_rank
- class artist.core.heliostat_ray_tracer.HeliostatRayTracer(scenario: artist.scenario.scenario.Scenario, heliostat_group: artist.field.heliostat_group.HeliostatGroup, world_size: int = 1, rank: int = 0, batch_size: int = 100, random_seed: int = 7, bitmap_resolution: torch.Tensor = torch.tensor([artist.util.index_mapping.bitmap_resolution, artist.util.index_mapping.bitmap_resolution]))
Initialize the heliostat ray tracer.
“Heliostat”-tracing is one kind of ray tracing applied in
ARTIST. For this kind of ray tracing, the rays are initialized on the heliostats. The rays originate in the discrete surface points. There they are multiplied, distorted, and scattered, and then they are sent to the aim points. Letting the rays originate on the heliostats, drastically reduces the number of rays that need to be traced.Parameters
- scenarioScenario
The scenario used to perform ray tracing.
- heliostat_groupHeliostatGroup
The selected heliostat group containing active heliostats.
- world_sizeint
The world size i.e., the overall number of processes (default is 1).
- rankint
The rank, i.e., individual process ID (default is 0).
- batch_sizeint
The amount of samples (heliostats) processed in parallel within a single rank (default is 100).
- random_seedint
The random seed used for generating the distortions (default is 7).
- bitmap_resolutiontorch.Tensor
The resolution of the bitmap in both directions. (default is torch.tensor([256,256])). Tensor of shape [2].
- scenario
- heliostat_group
- world_size = 1
- rank = 0
- batch_size = 100
- light_source
- distortions_dataset
- distortions_sampler
- distortions_loader
- bitmap_resolution
- trace_rays(incident_ray_directions: torch.Tensor, active_heliostats_mask: torch.Tensor, target_area_mask: torch.Tensor, device: torch.device | None = None) torch.Tensor
Perform heliostat ray tracing.
Scatter the rays according to the distortions, calculate the intersections with the target planes, and sample the resulting bitmaps on the target areas. The bitmaps are generated separately for each active heliostat and can be accessed individually or they can be combined to get the total flux density distribution for all heliostats on all target areas.
Parameters
- incident_ray_directionstorch.Tensor
The direction of the incident rays as seen from the heliostats. Tensor of shape [number_of_active_heliostats, 4].
- active_heliostats_masktorch.Tensor
A mask where 0 indicates a deactivated heliostat and 1 an activated one. An integer greater than 1 indicates that this heliostat is regarded multiple times. Tensor of shape [number_of_heliostats].
- target_area_masktorch.Tensor
The indices of the target areas for each active heliostat. Tensor of shape [number_of_active_heliostats].
- devicetorch.device | None
The device on which to perform computations or load tensors and models (default is None). If None,
ARTISTwill automatically select the most appropriate device (CUDA or CPU) based on availability and OS.
Raises
- ValueError
If not all heliostats used for ray tracing have been aligned.
Returns
- torch.Tensor
The resulting bitmaps per heliostat. Tensor of shape [number_of_active_heliostats, bitmap_resolution_e, bitmap_resolution_u].
- scatter_rays(distortion_u: torch.Tensor, distortion_e: torch.Tensor, original_ray_direction: torch.Tensor, device: torch.device | None = None) artist.scene.rays.Rays
Scatter the reflected rays around the preferred ray directions for each heliostat.
Parameters
- distortion_utorch.Tensor
The distortions in up direction (angles for scattering). Tensor of shape [number_of_active_heliostats, number_of_rays, number_of_combined_surface_normals_all_facets].
- distortion_etorch.Tensor
The distortions in east direction (angles for scattering). Tensor of shape [number_of_active_heliostats, number_of_rays, number_of_combined_surface_normals_all_facets].
- original_ray_directiontorch.Tensor
The ray direction around which to scatter. Tensor of shape [number_of_active_heliostats, number_of_combined_surface_normals_all_facets, 4].
- devicetorch.device | None
The device on which to perform computations or load tensors and models (default is None). If None,
ARTISTwill automatically select the most appropriate device (CUDA or CPU) based on availability and OS.
Returns
- Rays
Scattered rays around the preferred reflection directions.
- sample_bitmaps(intersections: torch.Tensor, absolute_intensities: torch.Tensor, active_heliostats_mask: torch.Tensor, target_area_mask: torch.Tensor, device: torch.device | None = None) torch.Tensor
Sample bitmaps (flux density distributions) of the reflected rays on the target areas.
The bitmaps are saved for each active heliostat separately.
Parameters
- intersectionstorch.Tensor
The intersections of rays on the target area planes for each heliostat. Tensor of shape [number_of_active_heliostats, number_of_rays, number_of_combined_surface_points_all_facets, 4].
- absolute_intensitiestorch.Tensor
The absolute intensities of the rays hitting the target planes for each heliostat. Tensor of shape [number_of_active_heliostats, number_of_rays, number_of_combined_surface_points_all_facets].
- active_heliostats_masktorch.Tensor
Used to map bitmaps per heliostat to correct index. Tensor of shape [number_of_heliostats].
- target_area_masktorch.Tensor
The indices of target areas on which each heliostat is raytraced. Tensor of shape [number_of_active_heliostats].
- devicetorch.device | None
The device on which to perform computations or load tensors and models (default is None). If None,
ARTISTwill automatically select the most appropriate device (CUDA or CPU) based on availability and OS.
Returns
- torch.Tensor
The flux density distributions of the reflected rays on the target areas for each active heliostat. Tensor of shape [number_of_active_heliostats, bitmap_resolution_e, bitmap_resolution_u].
- get_bitmaps_per_target(bitmaps_per_heliostat: torch.Tensor, target_area_mask: torch.Tensor, device: torch.device | None = None) torch.Tensor
Transform bitmaps per heliostat to bitmaps per target area.
Parameters
- bitmaps_per_heliostattorch.Tensor
Bitmaps per heliostat. Tensor of shape [number_of_active_heliostats, bitmap_resolution_e, bitmap_resolution_u].
- target_area_masktorch.Tensor
The mapping from heliostat to target area. Tensor of shape [number_of_active_heliostats].
- devicetorch.device | None
The device on which to perform computations or load tensors and models (default is None). If None,
ARTISTwill automatically select the most appropriate device (CUDA or CPU) based on availability and OS.
Returns
- torch.Tensor
Bitmaps per target area. Tensor of shape [number_of_target_areas, bitmap_resolution_e, bitmap_resolution_u].