artist.raytracing.heliostat_ray_tracer
Attributes
A logger for the heliostat ray tracer. |
Classes
Initialize the heliostat ray tracer. |
Module Contents
- artist.raytracing.heliostat_ray_tracer.log
A logger for the heliostat ray tracer.
- class artist.raytracing.heliostat_ray_tracer.HeliostatRayTracer(scenario: artist.scenario.scenario.Scenario, heliostat_group: artist.field.heliostat_group.HeliostatGroup, blocking_active: bool = True, world_size: int = 1, rank: int = 0, batch_size: int = 100, random_seed: int = 7, bitmap_resolution: torch.Tensor = torch.tensor([indices.bitmap_resolution, indices.bitmap_resolution]), dni: float | None = None)
Initialize the heliostat ray tracer.
“Heliostat”-tracing is one kind of ray tracing applied in
ARTIST. For this kind of ray tracing, the rays are initialized on the heliostats. The rays originate in the discrete surface points. There they are multiplied, distorted, and scattered, and then they are sent to the aim points. Letting the rays originate on the heliostats, drastically reduces the number of rays that need to be traced.Parameters
- scenarioScenario
The scenario used to perform ray tracing.
- heliostat_groupHeliostatGroup
The selected heliostat group containing active heliostats.
- blocking_activebool
Flag indicating whether blocking is activated (default is True).
- world_sizeint
The world size, i.e., the overall number of processes (default is 1).
- rankint
The rank, i.e., individual process ID (default is 0).
- batch_sizeint
The number of samples (heliostats) processed in parallel within a single rank (default is 100).
- random_seedint
The random seed used for generating the distortions (default is 7).
- bitmap_resolutiontorch.Tensor
The resolution of the bitmap in both directions. (default is torch.tensor([256,256])). Shape is
[2].- dnifloat | None
Direct normal irradiance in W/m^2 (default is None -> ray magnitude = 1.0).
- scenario
- heliostat_group
- blocking_active = True
- world_size = 1
- rank = 0
- batch_size = 100
- light_source
- distortions_dataset
- distortions_sampler
- distortions_loader
- bitmap_resolution
- get_sampler_indices() torch.Tensor
Get the indices assigned to the current rank by the distributed sampler.
Returns
- torch.Tensor
Indices of the distortions dataset that are assigned to this rank. Shape is
[number_of_samples_assigned_to_current_rank].
- trace_rays(incident_ray_directions: torch.Tensor, active_heliostats_mask: torch.Tensor, target_area_indices: torch.Tensor, ray_extinction_factor: float = 0.0, mirror_reflectivity: float = 0.935, device: torch.device | None = None) tuple[torch.Tensor, torch.Tensor, torch.Tensor, torch.Tensor]
Perform heliostat ray tracing.
Scatter the rays according to the distortions, calculate the intersections with the target planes, and sample the resulting bitmaps on the target areas. The bitmaps are generated separately for each active heliostat and are accessed individually. If blocking is activated in the
HeliostatRayTracer, rays that are blocked by other heliostats are filtered out.Parameters
- incident_ray_directionstorch.Tensor
The direction of the incident rays as seen from the heliostats. Shape is
[number_of_active_heliostats, 4].- active_heliostats_masktorch.Tensor
A mask where 0 indicates a deactivated heliostat and 1 an activated one. An integer greater than 1 indicates that this heliostat is regarded multiple times. Shape is
[number_of_heliostats].- target_area_indicestorch.Tensor
The indices of the target areas for each active heliostat. Shape is
[number_of_active_heliostats].- ray_extinction_factorfloat
Amount of global ray extinction, responsible for shading (default is 0.0 -> no extinction).
- mirror_reflectivityfloat
Fraction of incident ray intensity reflected by the mirror surface (default is 0.935).
- devicetorch.device | None
The device on which to perform computations or load tensors and models (default is None). If None,
ARTISTwill automatically select the most appropriate device (CUDA or CPU) based on availability and OS.
Raises
- ValueError
If not all heliostats used for ray tracing have been aligned.
Returns
- torch.Tensor
The resulting bitmaps per heliostat. Shape is
[number_of_active_heliostats, bitmap_resolution_e, bitmap_resolution_u].- torch.Tensor
The fraction of rays hitting the target, neglecting blocking effects. Shape is
[number_of_active_heliostats].- torch.Tensor
The fraction of rays not being blocked. Shape is
[number_of_active_heliostats].- torch.Tensor
The fraction of rays actually hitting the target, taking into account blocking effects. Shape is
[number_of_active_heliostats].
- scatter_rays(distortion_u: torch.Tensor, distortion_e: torch.Tensor, original_ray_direction: torch.Tensor, device: torch.device | None = None) artist.scene.rays.Rays
Scatter the reflected rays around the preferred ray directions for each heliostat.
Parameters
- distortion_utorch.Tensor
The distortions in up direction (angles for scattering). Shape is
[number_of_active_heliostats, number_of_rays, number_of_combined_surface_normals_all_facets].- distortion_etorch.Tensor
The distortions in east direction (angles for scattering). Shape is
[number_of_active_heliostats, number_of_rays, number_of_combined_surface_normals_all_facets].- original_ray_directiontorch.Tensor
The ray direction around which to scatter. Shape is
[number_of_active_heliostats, number_of_combined_surface_normals_all_facets, 4].- devicetorch.device | None
The device on which to perform computations or load tensors and models (default is None). If None,
ARTISTwill automatically select the most appropriate device (CUDA or CPU) based on availability and OS.
Returns
- Rays
Scattered rays around the preferred reflection directions.
- get_bitmaps_per_target(bitmaps_per_heliostat: torch.Tensor, target_area_indices: torch.Tensor, device: torch.device | None = None) torch.Tensor
Transform bitmaps per heliostat to bitmaps per target area.
Parameters
- bitmaps_per_heliostattorch.Tensor
Bitmaps per heliostat. Shape is
[number_of_active_heliostats, bitmap_resolution_e, bitmap_resolution_u].- target_area_indicestorch.Tensor
The mapping from heliostat to target area. Shape is
[number_of_active_heliostats].- devicetorch.device | None
The device on which to perform computations or load tensors and models (default is None). If None,
ARTISTwill automatically select the most appropriate device (CUDA or CPU) based on availability and OS.
Returns
- torch.Tensor
Bitmaps per target area. Shape is
[number_of_target_areas, bitmap_resolution_e, bitmap_resolution_u].
- bilinear_splatting(bitmap_intersections_e: torch.Tensor, bitmap_intersections_u: torch.Tensor, absolute_intensities: torch.Tensor, device: torch.device | None) torch.Tensor
Distribute ray intensities onto bitmap pixels using bilinear splatting.
Each ray intersection with the target area is treated as a continuously positioned value between four neighboring discrete pixels (east/west and up/down neighbors). The intensity is split among these four pixels proportionally to their proximity to the intersection point, yielding a differentiable approximation of the discrete binning operation.
Parameters
- bitmap_intersections_etorch.Tensor
The east-component bitmap coordinates of ray intersections. Shape is
[number_of_active_heliostats, number_of_rays, number_of_surface_points].- bitmap_intersections_utorch.Tensor
The up-component bitmap coordinates of ray intersections. Shape is
[number_of_active_heliostats, number_of_rays, number_of_surface_points].- absolute_intensitiestorch.Tensor
The intensity of each ray at its intersection point. Shape is
[number_of_active_heliostats, number_of_rays, number_of_surface_points].- devicetorch.device | None
The device on which to perform computations or load tensors and models. If None,
ARTISTwill automatically select the most appropriate device (CUDA or CPU) based on availability and OS.
Returns
- torch.Tensor
The flux density bitmaps, one per active heliostat. Shape is
[number_of_active_heliostats, bitmap_resolution_u, bitmap_resolution_e].