artist.geometry.coordinates

Functions

convert_3d_points_to_4d_format(→ torch.Tensor)

Append ones to the last dimension of 3D point vectors.

convert_3d_directions_to_4d_format(→ torch.Tensor)

Append zeros to the last dimension of 3D direction vectors.

normalize_points(→ torch.Tensor)

Normalize each column of a 2D tensor to the open interval (0, 1).

bitmap_coordinates_to_target_coordinates(→ torch.Tensor)

Convert bitmap pixel coordinates to 4D homogeneous world coordinates on the target surface.

azimuth_elevation_to_enu(→ torch.Tensor)

Transform coordinates from azimuth and elevation to east, north, and up.

convert_wgs84_coordinates_to_local_enu(→ torch.Tensor)

Transform WGS84 coordinates (latitude, longitude, altitude) to local east, north, and up (ENU) offsets.

Module Contents

artist.geometry.coordinates.convert_3d_points_to_4d_format(points: torch.Tensor, device: torch.device | None = None) torch.Tensor

Append ones to the last dimension of 3D point vectors.

Includes the convention that points have a 1 and directions have a 0 as 4th dimension. This function can handle batched tensors.

Parameters

pointstorch.Tensor

Input points in a 3D format. Shape is [..., 3].

devicetorch.device | None

The device on which to perform computations or load tensors and models (default is None). If None, ARTIST will automatically select the most appropriate device (CUDA or CPU) based on availability and OS.

Raises

ValueError

If the input is not 3D.

Returns

torch.Tensor

Point vector with ones appended at the last dimension. Shape is [..., 4].

artist.geometry.coordinates.convert_3d_directions_to_4d_format(directions: torch.Tensor, device: torch.device | None = None) torch.Tensor

Append zeros to the last dimension of 3D direction vectors.

Includes the convention that points have a 1 and directions have a 0 as 4th dimension. This function can handle batched tensors.

Parameters

directionstorch.Tensor

Input direction in a 3D format. Shape is [..., 3].

devicetorch.device | None

The device on which to perform computations or load tensors and models (default is None). If None, ARTIST will automatically select the most appropriate device (CUDA or CPU) based on availability and OS.

Raises

ValueError

If the input is not 3D.

Returns

torch.Tensor

Direction vectors with zeros appended at the last dimension. Shape is [..., 4].

artist.geometry.coordinates.normalize_points(points: torch.Tensor) torch.Tensor

Normalize each column of a 2D tensor to the open interval (0, 1).

Parameters

pointstorch.Tensor

A tensor containing points to be normalized. Shape is [number_of_points, number_of_dimensions].

Returns

torch.Tensor

The normalized points. Shape is [number_of_points, number_of_dimensions].

artist.geometry.coordinates.bitmap_coordinates_to_target_coordinates(bitmap_coordinates: torch.Tensor, bitmap_resolution: torch.Tensor, solar_tower: artist.field.solar_tower.SolarTower, target_area_indices: torch.Tensor, device: torch.device | None = None) torch.Tensor

Convert bitmap pixel coordinates to 4D homogeneous world coordinates on the target surface.

For planar target areas the pixel coordinates are mapped linearly to target plane coordinates. For cylindrical target areas the pixel coordinates are mapped to cylindrical surface coordinates using the cylinder’s radius, opening angle, height, axis, and normal.

Bitmaps and the resolution are conceptually defined as: [W, H] # width, height Tensor memory layout follows PyTorch convention: [H, W] # height, width

The bitmap is treated as a discrete image grid with resolution:
  • bitmap_resolution = [width, height]

Pixel coordinates follow image indexing conventions:
  • bitmap_coordinates[…, e] ∈ [0, W-1]

  • bitmap_coordinates[…, u] ∈ [0, H-1]

They are interpreted as centered pixels:
  • (e + 0.5) / W

  • (u + 0.5) / H

This ensures each pixel represents its spatial cell center rather than its corner.

The e-axis is intentionally flipped (0.5 - e_norm) to match the desired bitmap orientation. This means: increasing bitmap e → decreases world e.

Parameters

bitmap_coordinatestorch.Tensor

Pixel coordinates in the bitmap for each heliostat, as (e, u) pairs. Shape is [number_of_active_heliostats, 2].

bitmap_resolutiontorch.Tensor

Resolution of the bitmap (width, height) in pixels. Shape is [2].

solar_towerSolarTower

Solar tower containing all target area definitions (planar and cylindrical).

target_area_indicestorch.Tensor

Global target area index for each heliostat (planar indices first, cylindrical second). Shape is [number_of_active_heliostats].

devicetorch.device | None

The device on which to perform computations or load tensors and models (default is None). If None, ARTIST will automatically select the most appropriate device (CUDA or CPU) based on availability and OS.

Returns

torch.Tensor

World coordinates on the target surface in homogeneous format. Shape is [number_of_active_heliostats, 4].

artist.geometry.coordinates.azimuth_elevation_to_enu(azimuth: torch.Tensor, elevation: torch.Tensor, slant_range: float = 1.0, degree: bool = True, device: torch.device | None = None) torch.Tensor

Transform coordinates from azimuth and elevation to east, north, and up.

This method assumes a south-oriented azimuth-elevation coordinate system, where 0° points toward the south.

Parameters

azimuthtorch.Tensor

Azimuth, 0° points toward the south (degrees). Shape is [number_of_samples].

elevationtorch.Tensor

Elevation angle above horizon, neglecting aberrations (degrees). Shape is [number_of_samples].

slant_rangefloat

Slant range in meters (default is 1.0).

degreebool

Whether input is given in degrees (default is True).

devicetorch.device | None

The device on which to perform computations or load tensors and models (default is None). If None, ARTIST will automatically select the most appropriate device (CUDA or CPU) based on availability and OS.

Returns

torch.Tensor

The east, north, and up (ENU) coordinates. Shape is [number_of_samples, 3].

artist.geometry.coordinates.convert_wgs84_coordinates_to_local_enu(coordinates_to_transform: torch.Tensor, reference_point: torch.Tensor, device: torch.device | None = None) torch.Tensor

Transform WGS84 coordinates (latitude, longitude, altitude) to local east, north, and up (ENU) offsets.

This function calculates the north and east offsets in meters of a coordinate from the reference point. It converts the latitude and longitude to radians, calculates the radius of curvature values, and then computes the offsets based on the differences between the coordinate and the reference point. Finally, it returns a tensor containing these offsets along with the altitude difference.

Note that this implementation uses a local differential approximation (small-distance linearization), not a full ECEF->ENU transform. It is most accurate for coordinates near the reference point.

Parameters

coordinates_to_transformtorch.Tensor

The coordinates in latitude, longitude, altitude that are to be transformed. Shape is [number_of_coordinates, 3].

reference_pointtorch.Tensor

The center of origin of the ENU coordinate system in WGS84 coordinates. Shape is [3].

devicetorch.device | None

The device on which to perform computations or load tensors and models (default is None). If None, ARTIST will automatically select the most appropriate device (CUDA or CPU) based on availability and OS.

Returns

torch.Tensor

The east offsets in meters, north offsets in meters, and the altitude differences from the reference point. Shape is [number_of_coordinates, 3].